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Never Alone (Kisima Ingitchuna)

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Games

Never Alone (Kisima Ingitchuna) is a cooperative platformer drawn from the folklore of Alaskan Native peoples, specifically the Iñupiat.

Celebrate Indigenous Wisdom

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Goals

Indigenous communities protect 90% of the planet’s remaining biodiversity, with long-standing practices that enrich climate action.

Reclaiming History

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Use Cases

How can settler games avoid their colonial baggage and tell new stories about land and who owns it?

Before We Leave

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Games

This game applies an anti-colonialist, environmental lens on the settler genre.

Grief as a Game Mechanic

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Use Cases

Signs of the Sojourner has an environmental grief system that both breaks us down and ties us together.

Meaning in a World of Ruin

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Use Cases

Game worlds can be “transapocalyptic” – places that have collapsed, yet they still exist and they are still worth fighting for.

Reveal Costs of Extraction

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Goals

Challenge age-old gaming tropes to remind players that nothing lasts forever and that pillaging nature’s pantry has consequences!

The Threat Multiplier

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Use Cases

Games like Battlefield 2042 embody the risk of climate wars being fought in the near future. Or are they already here?

Acknowledge the Climate Emergency

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Goals

“The most important thing you can do for climate – talk about it”
Dr Katharine Hayhoe

Facilitate Grief for the World

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Goals

The climate crisis is a major existential threat that can be very overwhelming. Games and storytelling can help us process emotions into action.

Oiligarchy

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Games

Oiligarchy casts the player as an oil executive tasked with growing their business at any cost.