Data storage needs energy: the more data you store, the higher your emissions.
Improve your data storage policies

Data storage needs energy: the more data you store, the higher your emissions.
Reduce the carbon emission of each step of the game industry lifecycle, from raw materials extraction to game data storage.
Video games use electricity. But how much? Measure and act to drastically reduce your game’s direct footprint.
Fight device obsolescence and reduce e-waste by releasing games on previous generation devices as well.
Bring the extra optimization done for console or mobile ports back to high-end devices.
Add an” Eco mode” in console or games settings to save power.
A modified version of SimCity designed to teach systems thinking.
Forums, fan groups, Let’s Plays, E-Sports commentary, UGC, and/or modding communities can add depth and meaning to the experience.
Facilitators guiding the discussion after gameplay can prompt questions to guide thinking, mitigate confusion, and create deeper understanding.
The act of collaborative problem solving (with players or NPCs) can greatly increase the effectiveness of a player’s learning experience.
At worst, competition without meaningful context has the risk of actively encouraging anti-environmental behaviors and thinking.
Simulations that directly and accurately reflect a real-world system can build incredibly rich system knowledge.
Game designers can gamify the collection of data such as gas levels, electrical consumption, and water quality.
While limiting in its scalability, local games are highly focused and have shown significant, measurable impact on communities in a variety of contexts.
Real World Action Games (RWAGs) require players to take action outside of the game, such as engaging with nature or reducing their carbon footprint.
Including specific places or developing named, fleshed-out characters can encourage emotional investment in protecting those places or creatures.
Conflicting goals force the player to accept limited success, choose a goal to prioritize, or risk failure by riding the fence.
When player action significantly impacts the game world in ways that are visible and persistent, it can boost emotional engagement and sense of self-efficacy.
Emotional connection to environmental issues can be approached through design of visual art, audio or force feedback.
When used to consider real world situations, no-win scenarios can force a player to reconsider the validity of a solution they may take for granted.
By working towards new, unfamiliar goals, players build empathy, learn, and think critically about solving real world issues.
Players can be made to confront difficult truths or experience difficult situations by forcing discomfort through audio-visual elements, or social norm violation.
Experiment-based gameplay leads to model-based reasoning and systematic knowledge.
When understanding the target concepts is necessary to interact with the game, learning becomes fun.
Showing how green tech increases energy security, prevents environmental disasters, and decreases harm to local communities can help players understand why this innovation matters.