Sky: Children of the Light

We can educate them about the impact each graphic settings have on power consumption and carbon emissions so that they […]
We can then give players agency to balance their own power consumption, so that so they can find a balance […]
To reduce a game’s power consumption at runtime, we can rely on smart asset and texture usage to limit GPU […]
Most of the game’s power consumption comes from its graphics: the first we should do is to tailor our Art […]
Developers could also aim at always releasing on multiple platforms at once: it wouldn’t only increases the reach of our […]
Before thinking about doing good, we should at least ensure we do no harm. The ever increasing horsepower of our […]
Whenever it’s possible, We can build systematically to encourage players’ curiosity and experimentation. In the sandbox game ECO, everything is […]
Games can give the opportunity for trial and error, in safe environments. In Fate Of The World, you can fail […]
Developers can ground our games in real Earth science and data, rather than making them purely fictional. The game Plague […]
Game developers should strive to identify and defuse the negative behaviours we’re accidentally normalizing with videogames. The game 80 Days […]
To counteract our habits of equating conflicts with violence, games should allow peaceful resolutions of conflicts. The Dishonored series does […]
Games can let players experience the joy of doing good deeds, to encourage them to re enact them in real […]
Games can teach new life skills , directly usable in everyday lives and necessary for a sustainable yet uncertain future […]
Games can normalize eco-conscious and sustainable behaviours, such as low carbon activities. in the game A Short Hike, for example, […]
Games can push players out of their comfort zone and question their assumptions, like Spec Ops: The Line did by […]
For our brains, solving a problem in a game or in reality is more or less the same thing. And […]
When the intrinsic motivation of doing good deeds isn’t enough, We can also add an extrinsic motivation by rewarding positive […]
Players can be encouraged to support or contribute to climate organizations, like NGOs and charities. They’re much more likely to […]
Many Climate Actions are better tackled collectively, so games could encourage players to connect with other players to amplify their […]
The SIMS 4: Eco Lifestyle acts like a tasting platter of individual Climate Actions, where everybody can find little things […]
The game Hungry Shark World explicitly motivate players to take action in the real world, with their Fin Ban Now […]
We can inspire players to reconnect with nature by showing it in all its beauty. The game Hoa did this […]
We can represent happy lives that do not rely on consumerism, to deprogram the toxic dream of buying always more […]
Cities Skyline: Green Cities does this by exposing players to modern practices of sustainable city planning. Forza Horizon 3 and […]
Plasticity represents a near future chocking under plastic, designed to make players react in disgust.
We can imagine a future world in which it is possible to live a peaceful life without fossil fuels and […]
Emotional connection is the key to making players want to invest in the real world or reflect on the meaning […]
A strong aesthetics helps to engage players on difficult topics by making them visually attractive. GRIS beautifully depicts depression and […]
In Final Fantasy VII where the oppressive Midgard became the ecological wake up call of a generation of players.
We can use rewarding and pleasing aesthetics to make the players feel good In Terra Nil restoring ecosystems happens in […]
In Gibbon: Beyond the Trees, the vibrant colour palette of each level shifts the mood and creates empathy for their […]
If you are afraid that players won’t like a message, you can always send an indirect message disguised as pure […]
In Horizon Zero Dawn, Climate Change and rising sea levels are the main cause of the whole storyline.
We can draw attention to little-known topics, like in Save a Rhino, which raises players awareness about poachers in Africa’s […]
We can tell the stories of those who live on the front lines of climate change, like in Never Alone […]