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Discomfort in Spec Ops: The Line

Categories
Use Cases
Aesthetics, Gameplay

Games can push players out of their comfort zone and question their assumptions, like Spec Ops: The Line did by making players question their own violent predispositions and the habit to use violence to solve conflicts in video games.

Related Tools

Design Theories

  • Forced Discomfort
  • Sensory Affect

Games

  • Spec Ops: The Line

Goals

  • Facilitate Grief for the World

Use Cases

  • Allow peaceful resolutions of conflict

Related Tools

Design Theories

  • Forced Discomfort
  • Sensory Affect

Games

  • Spec Ops: The Line

Goals

  • Facilitate Grief for the World

Use Cases

  • Allow peaceful resolutions of conflict

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