In-game economies can be circular economies – build player habits of repair and re-use, and raise the value of junk.
Repair, Re-use, Recycle
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In-game economies can be circular economies – build player habits of repair and re-use, and raise the value of junk.
When player action significantly impacts the game world in ways that are visible and persistent, it can boost emotional engagement and sense of self-efficacy.
Remind players that changing the world takes more than gaming’s usual individualist heroics – lasting change comes from whole communities acting together.
Let players into the minds of heroes who stand up for the planet and future generations to inspire them to be courageous.